The AC of a character is determined at character creation, whereas the AC of a monster is in its stat block. The question with vrocks is which of their attacking actions they use on any given turn: their melee Multiattack, their Spores or their Stunning Screech. It turns into the squamous critter that it is in the picture, then either uses Psychic Screech, which is an AoE save effect that causes stunning for a round, exactly like a Monk fist, or they can use a triple-attack routine for standard looking damage. The 5E D&D design team did offer the option of allowing one additional choice of maneuver per tier, and that honestly felt like a weak attempt at a fix. Stunning Screech (1/Day). To make an attack roll, roll a d20 and add the appropriate modifiers. Creatures that have an Intelligence score of 2 or lower are unaffected. The vrock emits a horrific screech. When you make an attack, your attack roll determines whether the attack hits or misses. 5E Let's Read: Volo's Monsters. Reaction, 10 attacks: utilize War Caster to cast a 9th level scorching ray instead of making an opportunity attack. The scout appears from hiding, uses its scare ability, then chases the fleeing target to join the attack. They have, however, been trained to release a deafening screech that will scare the shit out of everyone in the vicinity. When you make an attack, your attack roll determines whether the attack hits or misses. Spores (Recharge 6): With a 15-foot-radius cloud of a toxic spores which is extended out from the vrock monster.Basically, these spores can spread around the corners. Actions Multiattack: The vrock makes two attacks: one with its beak and one with its talons. Multiattack. Beak. Bearing a rider puts no restrictions on the actions the mount can take, and it moves and acts as it wishes. See the "Making an Attack" section for the rules that govern attacks. The owlbear makes two attacks: one with its beak and one with its claws. If the total of the roll plus modifiers equals or exceeds the target's Armor Class (AC), the attack hits. A weapon can fire either type of ammunition, but not both interchangeably. 5e 4e 3e 2e 1e Various depictions of vrocks. Screech. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.Hit: 10 (1d10 + 5) piercing damage. Their screech attack does 2d6 sonic damage per round. Hit: 7 slashing damage. Maddening Cacophony (recharge 5–6). As if an owlbear bearing down on you isn’t scary enough, now it’s screaming at you too. In either case, if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount. Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest). Each and every creature in that area must be succeeded on a DC 14 Constitution saving throw or become poisoned. Owls are nocturnal, rodent-eating birds that make very little noise in flight. Hit: 6 (1d4+4) piercing damage. Huge fiend (demon), chaotic evil Armor Class 19 (natural armor) Hit Points 262 (21d12 + 126) Speed40 ft., fly 80 ft. Tough as nails, these owlbear lose their ability to multiattack, as they risk throwing off their rider when they try to attack twice. Title: Dnd 5e monsters manual, Author: William Vicentini, Name: Dnd 5e monsters manual, Length: 354 pages, Page: 1, Published: 2016-03-16 . With this action, you make one melee or ranged attack. The gorefeather harpies opted for a screech that frightened their victims instead. For full stats and a free downloadable PDF for you to use in your 5e games, please visit our website: Cave Wyrm - TableTopTotality ECOLOGY. Saving Throws Str +14, Con +12, Wis +9, Cha +12 Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities fire, poison Condition Immunities poisoned Senses truesight 120 ft., passive Perception 13 Languages Abyssal, telepathy 120 ft. Challenge19 (22,000 XP) Death Throes.When the balor dies, it explodes, and each creature within 3… Effects. 5e 4e 3e ... Every now and then vrocks could emit a bloodcurdling screech so loud it caused those nearby physical pain when they heard it, sending them into a short daze. If you are hidden-both unseen and unheard-when you make an attack, you give away your location when the attack hits or misses." They were cowardly creatures whose sense of self-preservation compensated for their relative weakness.1 1 Description 2 Personality 3 Abilities 4 Combat 5 Society 6 Ecology 7 Appendix 7.1 References 7.2 Connections Mud slaadi were only 5 feet (1.5 meters) tall and approximately 170 … Hit: 6 piercing damage. Bonus Action, 2 attacks: utilize the swift quiver buff to attack with the bow twice. Many weapons offer two versions, for standard loads or for caseless ammunition, though the latter is far more common in the 2070s. A digital ammunition counter and wireless capability are standard equipment for modern firearms. If the total of the roll plus modifiers equals or exceeds the target’s Armor Class (AC), the attack hits. The Cave Wyrm possesses a sizable arsenal of attacks including a brutal sonic attack that causes heavy psychic damage and disorients its foes while also making them easier targets for the darkness loving monstrosity. Claw (Hybrid Form Only). If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. The deep scion emits a terrible scream audible within 300 feet. 5 ft., one creature. The Mighty Nein combined Area of Effect spells and focused melee attacks to take down the five harpies and their matron. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Melee Weapon Attack: +4 to hit, reach 5 ft.; one target. Hasted Action, 1 attack: take the Attack action to attack with the bow once. 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